I've created a Blender file (.blend) where I have some modular objects to create a level: A floor tile, a wall piece, a ramp...My idea is to import this into Godot and manually place the different pieces to create a level. Godot is automatically recognizing the file and importing all the pieces, but it's importing them all as a single scene.

In the advacned import settings I can see that all the pieces are recognized...

But once imported they're a single scene and I can't use each piece independently:

Is there a way to make Godot import each object separately?

And of course as soon as II ask the question I find a way to do it. If I select the main node, right click and select Editable children and can access all objects. I can then create copies of the individual objects and use them in my scene. This is actually a pretty nice way to do it 🙂