I've created a Blender file (.blend) where I have some modular objects to create a level: A floor tile, a wall piece, a ramp...My idea is to import this into Godot and manually place the different pieces to create a level. Godot is automatically recognizing the file and importing all the pieces, but it's importing them all as a single scene.
In the advacned import settings I can see that all the pieces are recognized...
But once imported they're a single scene and I can't use each piece independently:
Is there a way to make Godot import each object separately?