- Edited
I'm a bit confused how to set up node hierachy properly.
For example when creating a simple blocky building, I can do it the following ways:
I would say StaticBody3D should be the parent, because it can be moved by script, but I'm not sure.
Is there a case where a collision shape automatically set its size to the size of the mesh instance?
Or do I always have to set size on both of them manually?
Are there any golden rules which could help me for other node hierachy questions I might come across in the future?