Right, there we go, that seems to have it.
You just gotta accept it's going to take several frames to pan the cameras around so you're gonna have to freeze your game.
Made it so you can adjust the number of camera-pairs it uses for each eye from 4 upwards. I found 64 or 128 is about the best number of cameras before it starts getting to memory intensive. Render time then is only like 30 frames, but most of them are long ones.

https://github.com/revpriest/godotPanoRenderer