I have Y sorting enabled on the trees and the player in my game. I've made sure that they all have the Z index, I've adjusted the offsets so they're at the bottom of both sprites, I've enabled Y sorting on my scene node, I've made sure its a node 2D, I've done everything I've found about Y sorting and yet, my character still appears behind the trees no matter where he is. Is there anything else I need to do. Ask for more info if you need, whatever, I just want this fixed and have 0 clue what to do. Plz help.

    Lexi what order is your character in the scene tree? Rendering order makes a difference. The scene tree renders from the top down, meaning the last object on the list is the last to appear. That's why you always want to put things like global shaders and UI overlays at the bottom of your scene tree.

    Move your character down in the scene tree until your problem is fixed.

    • Lexi replied to this.

      SnapCracklins That did not work, moved him to every position in the scene tree and nothing changed wherever he was

      SnapCracklins No, I do not have Z as relative on and yes I know about the weird node sorting stuff