Hi How's Godot for Mobile Development and Monetization IOS and Android, and more specifically for 2d or 2.5d?

I've heard Godot is great but can be tricky for exporting onto specific problems so I'm curious to know how Godot is for androis and ios development.

Also does Godot support the ability to run ads and sell in app purchases?

Thanks

Been a long while since I've touched mobile monetization, but at the least Applovin seems to provide good Godot support.

It's important to note that there isn't C# support for iOS currently. The lead developers are waiting for Microsoft's next .net version before adding that support.

    award Ok thank you, is apploving just for ads or does it also allow for in app purchases, random examples being able to sell skins?

      2 months later

      Godot is well-suited for 2D and 2.5D game development, including mobile platforms like iOS and Android. It has a dedicated 2D engine that is powerful and easy to use.

      Exporting to Android and iOS is supported in Godot, but the process might require some setup and configuration. It's crucial to follow the official documentation for the specific platform you're targeting to ensure a smooth export.

      Regarding monetization, Godot supports various methods for both Android and iOS, including running ads and implementing in-app purchases. You can integrate ad networks and set up in-app purchase functionality within your Godot projects. Keep in mind that the specific details of ad network integration and in-app purchases might evolve, so it's advisable to refer to the latest documentation or community discussions for the most up-to-date information.

      Overall, Godot is a versatile and capable game engine for mobile development, and many developers find it suitable for creating 2D and 2.5D games with support for monetization features on both iOS and Android platforms.