Hi everybody,
trying to have some mesh not cast shadow during lightmaps calculation, they already have Geometry/Cast Shadow OFF, but it looks like the parameter is ignored
Am i missing somenthing?
Hi everybody,
trying to have some mesh not cast shadow during lightmaps calculation, they already have Geometry/Cast Shadow OFF, but it looks like the parameter is ignored
Am i missing somenthing?
Geometry/Cast Shadow only affects real-time shadows. It does not appear that there is an option to avoid casting shadows in the lightmaps calculation, but I haven't used it myself. I would try baking the lightmap then setting Global Illumination/Mode to Disabled and baking again. That way your "Disabled" meshes still receive lightmap data but their shadows aren't baked into the rest of the scene. Theoretically.
I have no certainty of how specifically Godot's lightmaps work at all. Just saying what I would experiment with. Maybe test it in a small scene with rudimentary geometry first so the bake doesn't take as long.