Hi there.

I've noticed when I set the shading mode to Unshaded, the object doesn't receive shadows any more. However, I'm still able to Disable Receive Shadows under the Shadows section.

On the other hand, under the shading section, I can also set Diffuse mode to Lambert (to ignore roughness data), Specular Mode to disabled, and disable Ambient light too.

I wonder if it is necessary to do these things to make it more efficient? Or will setting the Shading Mode to Unshaded automatically ignore them all?

I suppose if the additional settings wouldn't make any difference, they would've been hidden like the Metallic section after I set it to Unshaded.

Thanks for your help. 🙂

  • xyz replied to this.
  • while-free- Unshaded is a master flag that will toggle all lighting calculations for object's pixels. If it's disabled the material's shader will just set each pixel to plain albedo value.

    while-free- Unshaded is a master flag that will toggle all lighting calculations for object's pixels. If it's disabled the material's shader will just set each pixel to plain albedo value.