Hey all, as my first project in Godot I am attempting to build a Windows 98-like interface. I made my File Explorer window out of the window node, as the click-and-drag movement, close button, and window resizing all work out of the box, so I figure it would be the simplest solution.
However, my Window node is drawing above everything else in my scene, regardless of its position in the scene tree, it's culling mask, or its layer when made the child of a CanvasLayer node. I figure this is probably just some property of Window/Viewport nodes that I'm missing how to change. Is there some third, secret layer system that I'm missing somewhere?
Any help is appreciated!