Hello all! I'm brand new to Godot and have just completed a course on Godot 4.1. I have begun working on my first project and have hit a bit of a snag. I LOVE the visual shader tool, but I can't seem to figure out how to create a scrolling texture. It seems that in Godot 3.x, you could set the "repeat" flag when importing textures (according to this this thread).
When writing a shader from scratch, it's simple enough to achieve by passing the "repeat_enable" hint to a uniform sampler2D, example:
uniform sampler2D noise: repeat_enable;
Is there a way to achieve this in the Texture2D visual shader node?