How could I track my character's movement speed in real-time? Currently, I am able to track the speed value that it gives to the player but it doesn't show the actual speed (like acceleration, and deceleration created by Lerp). It would help me figure out the actual speed that the player had before jumping.
I tried to get an answer from chatgpt and it wanted me to pull time from the "OS" class, which I was not able to do.