Does it make a difference whether I put if Input.is_action_pressed("move_right"):
inside _process or _physics_process?
My thought is, that putting the input handling in _physics_process might feel a bit less responsive if the games runs for example with 200fps and the physics update happens only every 30 or 60 frames?
But I guess you have to move a characterbody3d in the _physics_process anyway to get correct collisions, so you won't benefit from getting the input in _process?
Does one have anything to do with the other? Somehow this confuses me.
Some insight would really help me to understand and remember this.