- Edited
I am attempting to import an animated conveyor belt I made in Blender into Godot 4. However, I need help, as the animation does not appear to import correctly using the standard .gltf format.
The problem may be with the curve modifiers for the conveyor's animation path, but I need help understanding what is going on well enough to resolve the issue. I provide a link to the .blend file for your information.
Can someone please provide step-by-step instructions for importing this blender file into Godot 4 with the animations for my education? I am very new to Godot and am trying to work out an asset workflow.
ANIMATED OBJECT IN BLENDER:
OBJECT ON IMPORT INTO GODOT USING .gltf EXTENSION
THE ABSENCE OF ANIMATION IN THE DROP-DOWN AT BOTTOM PART OF THE SCREEN
DOWNLOAD LINK FOR BLEND FILE:
Conveyor Belt
EDIT: Corrected Link