I am attempting to import an animated conveyor belt I made in Blender into Godot 4. However, I need help, as the animation does not appear to import correctly using the standard .gltf format.

The problem may be with the curve modifiers for the conveyor's animation path, but I need help understanding what is going on well enough to resolve the issue. I provide a link to the .blend file for your information.

Can someone please provide step-by-step instructions for importing this blender file into Godot 4 with the animations for my education? I am very new to Godot and am trying to work out an asset workflow.

ANIMATED OBJECT IN BLENDER:

OBJECT ON IMPORT INTO GODOT USING .gltf EXTENSION

THE ABSENCE OF ANIMATION IN THE DROP-DOWN AT BOTTOM PART OF THE SCREEN

DOWNLOAD LINK FOR BLEND FILE:
Conveyor Belt

EDIT: Corrected Link

    rolphy I am attempting to import an animated conveyor belt I made in Blender into Godot 4.

    I'll look at the details a little later. But you probably can't transfer a complex scene from Blender to Godot. You have to take it apart and "rebuild" it piece by piece in the engine.

    Your link is corrupted. The correct is this:

    https://drive.google.com/file/d/1H1xoYZmLjoCxe2cIpl6PUvpGeNDTK-LO/view

      Even in G4.2 this is not supported. It is possible to make the animation simpler for normal transfer. Cylinders rotate perfectly.

      I'm encountering this problem, do you have a solution?

        Maybe try animating with bones. From past experiences, using transforms in blender and keying, is a mess in godot, With bones it seems to work. Idk.. im a noob too

        In realtime GFX you should animate only via Bones or Blend Shapes, other forms of animation are not supported or have a very bad impact on the performance.

        For the specifc case maybe you'd better have a static belt with animated UV (in the shader)

        823166623 I'm encountering this problem, do you have a solution?

        If it is this problem, then Godot does not support Blender modifiers. This is not a mess, but different principles of operation and purpose of these programmes.