- Edited
Hi, I'm stuck in a way to make a word which always is displayed fully in a control which has fixed width and height ( Label or RichTextLabel)
I wonder is there any method can config a label or calculate and set font size Dynamically in GDscript to make the text is automatically resized to be displayed completely on the screen? (Godot 3.x/4.1 is ok)
If anyone know the solution, please help. Thank you
Example: a text "THIS_IS_A_VERY_LONG WORD"
P/s: Apologies for any confusion. English is not my first language,.