I'm trying to reproduce a very useful Chroma Key shader i made in UE4 a few years ago

Based on this excellent article by Yogendra Manawat:

I reproduced his method via a simple shading network, as follows:

being a Godot noob, i can't get rid of the PBR stuff in the shader, that i don't need, so how do i make the shader UNLIT?

P.S. first feature of mi UE4 shader that i'd like to add is the Despill function, much needed to clean the plate...

  • xyz replied to this.

    papalagi Enable "unshaded" flag in shader properties.