The .gitignore file automatically created in v4.1 Projects only lists .godot/.
When working in git, should we ignore image files and such ?

Only the docs for v3.5 mentions ignoring .import/ Does this have to be added to .gitignore to ignore the imported image files like the ones stored in the /graphics directory ?

    Toxe
    For actual games I wouldn't ignore export related files. They hold configuration related to exporting, such as what's included, file names, icon paths, etc.

      slyboots When working in git, should we ignore image files and such ?

      Depends on the project. A lot of the time git LFS works just fine and is the simplest way to go. If you run into storage limits or some such then you will need to ignore assets, but then it's on you to work out some alternate method of synchronizing assets across checkouts.

        LoipesMas export related files

        I read that export_presets.cfg contains, or formerly contained, private information that shouldn't be in a public repository. I don't know if that also applies to export.cfg.

        soundgnome Depends on the project. A lot of the time git LFS works just fine and is the simplest way to go.

        Well, I really, really want to love Git LFS and I sure tried but it has never been smooth for me and I even stored the repositories simply on another drive so that I would just have easy file:// access and don't even have to store them on a web server. But sadly it was never smooth and I am so glad that Godot uses just simple text for its own files.