Hi everybody,

Just got into Godot yesterday and I ran into an issue that I might bang my head against forever. I have a tileset that works great but the sprite itself is intended to have stuff rendered outside the tilemap itself. I got that part working and with the y sort everything renders great. However, the tile is offset from the sprite because it assumes the tile is the dead center of the tileset tile.
Tileset
Obviously, I can just offset the clicks in the local_to_map() function but I'm concerned about janky knock-on effects later. Am I just missing some box somewhere to click?