- Edited
I'd like to use a mesh I generated in Blender (using the convex hull node) as the collision mesh for a vehicle. I've imported the mesh as an OBJ, but I can't find a way to use it as a collision mesh. I've tried the "Mesh" button above the viewport, but every option either loses a great deal of accuracy or it assumes it's a concave shape and won't allow it for dynamic objects.
In short, is it possible to use a convex shape generated outside of Godot as a collision shape without using "collision sibling" options?
Edit: I ended up using the decimate modifier on the convex hull shape in Blender, then attempted to use the "Create Single Convex Collision Sibling", and this time it did manage to replicate the shape I imported. I'm not sure what determines when Godot will estimate the shape. So this is solved, but I'd still be interested in knowing if there is a more appropriate way to apply purpose-made collision meshes aside from letting Godot generate them.