- Edited
Hello, I'm currently learing to use the Godot engine, I have Prior knowledge in Software development, that's why I went with c# over GDScript, since I have know a bit of c# already and didn't want to learn a new language just for Godot.
I am using ViusalStudio (not code) as my IDE, I have mostly everything setup and running, Godot will start VS when I am editing scripts, debugging works also flawlessly and intellisense also works without a problem.
Now I am a but confused, I am not able to get any outputs to print in Visual Studio, I would expect my outputs from GD.Print() to either be visible in the Debug console or the "immediate Window" in visual studio, but I don't see them in neither window.
Am I missing something? Is GD.Print() even supposed to work like that? I also tried GD.PrintErr() and GD.PrintRaw(), if I start my application via the Godot editor my outputs will be show in it's console just fine, but I'd really appreciate beeing able to debug AND see my outputs.
Edit:
Normal C# ways of Logging like Console.WriteLine
or System.Diagnostics.Debug.Write
also don't seem to work
Edit2: Workaround so far for me is to start the game in the Godot editor and attach the VS debugger to it after the fact.