• Projects
  • Crazy Wars - a FOSS multiplayer FPS game

Is just the PCK file good? I think the exe stays the same.

    Zoz88 looks like you need to replace both the EXE and PCK when updating a project. An export template is only guaranteed to be compatible with the same major.minor.patch version the PCK was exported with.

    snowcat Hey, I tried it. But I only get a grey screen when I start a game (MP Client). I'm on windows.

    Here's a tutorial vid to install Crazy Wars:

    installation process is the same on Windows, but without the chmod +x stuff

      snowcat installation process is the same on Windows, but without the chmod +x stuff

      Yeah, it's much easier in Win 😃

      Is that the way it should be?

      no just restart a few times and it should work. i still have to fix that

      That's better… but it's impossible to move. It is possible to aim and when you move the mouse the weapon twitches, but there is no movement of the player. There is no reaction to the cursor keys.

      And why did you have to put advertising in the game?

        Tomcat you mean the placeholder video? That's there until I get a good trailer video or something to put there. Anyways, I changed that to just black

        snowcat and you have to use WASD

        I may not have worded it correctly (by cursor keys I meant WASD among others) — they don't work either.

        if you run the mp server inside godot it works... idk why the build of the server doesn't

          Maybe because it's binding the server to a port...

          the map also doesn't show on the binary for the server. maybe it's the map.

          snowcat idk why the build of the server doesn't

          Can it be because I'm using Win? (Win 11 Pro).

          @"snowcat"#p121424 there is now a public account server at cw_acc_server.exozy.me !

          To the server, tries to connect, and seems to even connect, but hangs on " downloading user data…".

            Tomcat No don't use cw_acc_server.exozy.me. Im still trying to get it to work.

            and it's a problem with the binaries that are produced from Godot but the debug play button in godot works so idk