• Tutorials
  • Godot 4 tutorial: From zero to full game

I've crafted and released a comprehensive 17-part video tutorial series, entirely free of charge. Within this series, you'll discover the step-by-step process I employed to construct a 2.5D space shooter using entirely self-made 3D models from the ground up.
Enjoy! 😎
Godot 4: From zero to full game

I just skipped around a bit through some videos, looks neat! 👍

    Toxe Thanks! I hope it proves valuable not only to beginners but also to a wider audience.

    Outstanding! I'm not really a 3D guy, but this looks like great fun. I'm recommending it to someone already.

      6 days later

      wow these tutorials are great! il definetely take a deeper look later on!

        Erich_L Several weeks, I guess. One video a day, with some breaks to recover from a long talking. 😎

        5 days later

        Just checked the sample project with Godot 4.1.2 (released a while ago). Everything works fine. 😎 I like the way the Godot guys keep the engine stable.

        2 months later

        I've just verified that the game described in the mentioned video tutorial works with Godot 4.2 (released today).
        The editor only asked to update the meshes, which took about 10 seconds, and no further adjustments were necessary.
        Good job, Godot guys. As usual. 😎