I've comfy with Godot at this point and learned it through GDScript since that seemed the obvious choice. However, I'm a .NET developer by day and would like to transition to using C# with the engine. Something I'm struggling to find info on is whether classes need to inherit from GodotObject
. Clearly files that attach to nodes need to inherit Node
, and I've found the docs on exports requiring all exports be "Variant-compatible." But can I just use plain old .NET object
s? struct
s?
It seems from some extremely basic testing that I can. But do I want to? When I'm already in .NET, what are the base Godot types providing me such that I might want to use them? Why not stick in .NET land for use cases that don't need to get rendered to a screen and only translate out to Nodes and Resources when I need to?
I just don't understand the tradeoff and would like to.