Greetings! I'm new to Godot and I found today that I can see 2D nodes in runtime even if I don' place a Camera2D in the scene contrarily to what happens in 3D (with no Camera3D you cannot see 3D models).
I'm making a game that switches between 2D and 3D and I want to turn off the Camera2D when player is in 3D mode and vice versa but I can always see the 2D tilemaps and sprites over the 3D world. I noticed that I can hide them with the CanvasItem.Visible variable but I'm trying to understand this behavior.
Thank you in advance and excuse me for my bad English.