So, in a turn based game I am trying to have weapons have an arch of viable attack ranges, like the main gun can fire in a 90 degree arch from the front of the unit. I am trying to figure out what method to pursue for detecting if the enemy is within this arch or not, I have been looking at RayCast but it seems to be more in a line, I could I suppose use a bunch spread out over the 90 degrees, but that seems a little excessive if I am going to be having multiple weapons with different firing ranges, and angles.
Not sure what direction to pursue for research purposes, to discover making an arch shaped firing angle for detection purposes only, since hitting will all be calculated by code.