Hi. I'm trying to use a PinJoint3D to attach RigidBody3D to StaticBody3D. And it works very weird - it doesn't keep distance (is very simple description of what happening).
Here is isolated example with a chain with 4 links. As you can see on video - the RigidBody3D-to-RigidBody3D seems work fine, but the StaticBody3D-to-RigidBody3D link doesn't - it.
Code of scene from video (no dependencies, just Godot 4.1): joints3d_lab_baked.tscn
with PinJoint2D I've tried the same and that works fine (and, unlike 3D, there are a lot of tutorials for this). But unfortunately I need 3D.
What I'm doing wrong?