Megalomaniak Blender and godot are different handedness.
papalagi As from my understanding the sRGB color transform is applied iteratively and the Normal is more and more washed out and incorrect
These comments are certainly valid in general. And they should of course be taken into account in the workflow.
But in this case, it is clearly visible that the normals file is obviously corrupted.
An extremely questionable source. His claims should always be double-checked. It is more reliable to use official documentation.