Catalin He is annoying only in the DEMO
Hehe, don't you want the demo to inspire people to buy the game?
Catalin I like forcing people to explore.
I don't mind exploring (I like games with exploration). But when triggering dialogs, they mostly serve as hints of some form. Like for example "Damn it, the door is locked! I wonder if there's a hidden key nearby / something that could help open the door", or "Damn, the door is locked! I wonder if there's another way in". Just something to point the player into the right direction without giving away too much.
Just a thought 🙂