I'm using Godot 4.1.1 to make a 2D pixel art game. Up until now I haven't had any issues with scaling/resolution, but I want to use the OptionButton for a menu, and the text in the associated PopupMenu seems to be rendering at the native resolution (320x180).
All my current labels and buttons get scaled properly with the viewport, but this is the exception. Anyone have any ideas why this might be happening? I'd rather not have to make my own custom OptionButton, but none of the settings I've played with seem to help.
I've attached the menu along with a button and a label to show the problem.