Hello, I would like to mak a gridmap for my 3D strategy game, the problem is that my tiles are quite complexe, they are made of multiple meshes with severals material in it and all. It seems that gridmaps can only tiles simple and uniq meshes right ? Is there a way to map my complex map ? can I "simplify" my complex meshes ?
for the exemple : I have a forest tile with several 3D trees themselves made of 5 meshs with 4 materials but I want my forest to be a tile in my game. and I want to be able to place a forest tile next to a grass tile for example.
Any of you know a simple way to achieve that ?
thanks a lot !