Let me just cut to the chase here, why does Godot 4.0 just crash? I got it on Steam, is that version not good? I wouldn't even have any code in, and it just closes without reason.

    Run it from command line/terminal. I bet it does give a reason for the CTD.

    Godot has always crashed on me at least 4 times a week since the day I started, but they were always inconsistent. I've never ran Godot in an operating system a sane man would call "polished" or even "mildly refined", thus I never reported. Are you running it under a hacky Arch install like me?

    No, I haven't had this issue. I mean, I have had crashes / hangs, but only when doing specific things that trigger bugs. For the most part it's fine.

    I'm running it on a Windows 10, it usually works very well for me... Hm.

    *The PCis, not Godot 4, lol.

    Trying on the original download from Godot, and I have 4.1- but the crashes seem to be gone now? Not sure if there was a bug in 4.0, or if I just haven't discovered it here yet.

    I'm a bit skeptical, as I want to do a larger project, and the coding is now different.

      Nerdzmasterz I'm a bit skeptical, as I want to do a larger project.

      I have a vague suspicion that a large project can be risked to do not before the version… somewhere 4.6-4.7. Before that it is better to plan a redesign when a new version of the engine.

        Tomcat Yup, I'm sort of redoing it from my 3.x version already... and I'll probably have to remake all of the other projects... I hope I've seen the last crash at the beginning for no reason.

        Yeah 4.1 is better. Also, don't bother trying to upgrade 3.x projects. It doesn't work and either has bugs or crashes. You have to start fresh in 4.x.

        Trying to stop my urge to ask, but... why doesn't upgrading it work? That sounds a bit odd.

        [unknown] but... why doesn't upgrading it work?

        Apparently too big changes that cannot be fully automated correctly.

        For small projects it kinds works and maybe a few small things are broken that you can fix. For a whole game it just corrupts it and doesn't work at all.

        From what I have been told, huge portions of Godot code were rewritten from near scratch, and GDQuest on youtube.com isn't exaggerating too much in their video title .."It's Almost A Brand New Engine!!".
        I would have stayed in Godot 3.X, however Godot 4.X had multiple features I had to hack into the version I used. At some point I decided I was saving more time and the player more processing power by upgrading, but I was right about only one of those things. It wasn't time.

        I did face godot crashing once, after a few minutes I notice blender crashing also, so it was because some glitch in a 3D model I had, fixing the model fixed the crashing in blender and in godot.

        [unknown] Confirmed- I am not alone with the crashes on the Steam version.

        Which just confirms that Steam is evil.

        It's not a great idea to use the Steam version anyway, since it auto-updates. A lot of people lost their projects when Godot auto-updated from 3 to 4 and they weren't using source control

        a month later

        I'm having this issue as well, just tried the 4.1.1 version, but it crashed when trying to create a new project 🙁
        I'm on Windows 11.

        Version 4.0.3 works for me though 😛

          DaveTheCoder Shocks, version 4.2-dev3 also crashes when creating a new document. I will do a bug report soon, thanks