• Godot Help
  • Force Integrated GPU for Godot Editor not working

Probably me being stupid, but am I missing something here?

I've set this in windows:

Set it again per .exe in Nvidia Control Panel:

Then even set it globally to be sure:

And yet once I get past the initial splash screen into the godot editor:

Goodbye Battery life -.-

Suggestions?

    Bimbam Suggestions?

    Proposals repo and ask for an editor setting? Via vulkan I think the application developer gets to control/choose which device the application makes use of.

    Bimbam I mean if it's not working as expected, either it could be a driver issue or it's on godots end. And since godot 4.x+ uses vulkan by default if it can...that just seemed like reasonable speculation to me.

    Yes, in Vulkan the C++ code chooses which GPU to run on, and typically it will pick the best GPU (as that's usually what people want).

    The Windows settings are suggestions, that's why it says "preferred".

    Typically, there are proprietary utilities from laptop manufacturers that allow you to make fine-tuning, in particular to select a specific video card for a particular application. But, are you sure that Godot, in principle, can run on the embedded GPU?

    I doubt Godot 4.0 would even work on integrated. At least I tried it on the betas and it was unusable.

      cybereality I doubt Godot 4.0 would even work on integrated.

      I meant "embedded in the CPU", yeah, probably it would be correct to say "integrated". Translation difficulties.

      I understood what you were saying, no worries.