Since upgrading my project from Godot 4.0.3 to 4.1, whenever I export my game, its main character loses her textures! Everything looks normal when I test the project from the editor.
When I export for Windows or Android (probably other platforms - unable to test) and run the exported game, her textures are missing.
I've tried clearing the material override, and re-saving the material override, but neither has worked. Importing the model into a new project and exporting from that, she retains her textures.
Anyone know what could be causing this?