- Edited
I'm trying to create a top down controller, but move_and_slide() no longer accepts arguments so it doesn't work like I expected. Code below:
extends CharacterBody3D
var speed: float = 5.0
var motion: Vector3 = Vector3.ZERO
var input_vector: Vector2 = Vector2.ZERO
func _physics_process(delta: float) -> void:
input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
input_vector = input_vector.normalized()
motion = Vector3(input_vector.x, 0, input_vector.y) * speed
move_and_slide(motion)
res://character_controller.gd:13 - Parse Error: Too many arguments for "move_and_slide()" call. Expected at most 0 but received 1.