Hey, what is the correct way to import 2D sprites into Godot and what am I doing wrong? I designed something in Figma, exported it as a PNG file, and I want to import it into Godot. However, no matter how I set the import settings or what size I export it, it always appears blurry.
At the moment the image was exported at 112x112 pixel and the Godot Version is 3.5.2 stable. The Screen size is set to 1080x1920. It also looks the same if i run it on a Emulator.


To correctly import a 2D sprite into Godot, you should export it from your design program such as Figma at the correct size and resolution. To ensure the best results, make sure the size is exactly the same as it will be displayed in Godot, and the resolution should be set to the display resolution of the device/emulator you are using.

Also, make sure the "Filter" option is set to "Nearest" when you import the image in Godot. This will ensure the sprite displays without any blurring or aliasing.

Finally, if you need to scale the sprite within the Godot engine, make sure to turn off Filter Remapping in the Sprite's Inspector. This will keep the sprite's size and resolution consistent.

Unless you are rendering at a 1:1 pixel ratio, then the image needs to be scaled, which will cause it to be resampled.

You can change the texture filter to nearest, which will avoid the blurring, but it still won't look exactly the same.