- Edited
I have an image that is partly transparent layered with control node elements in a viewport, and I am putting that viewport texture on a Sprite3D node. The problem I get is that the part that is transparent is only transparent some of the time.
In this image you can see that the sides of the cards on the left are not transparent, while the cards on the right are. I have no clue why this is. I have tried doing the same thing by putting the texture on a mesh instance and somehow get the exact same problem. For the viewport I have Transparent BG enabled, but as you can see it only works part of the time.
Is what I am trying to do possible, or is there a better way to achieve the same effect?