- Edited
I have this projection matrix.
1, 0, 0, -40
0, 1, 0, -24
0, 0, 1, 60
0, 0, 0, 1
I need to transform a MeshInstance3D using this matrix. I have looked in the docs and tried several different things, but I have been unable to make it work.
I am using Godot 4 with c#.
Any assistance you could give would be greatly appreciated.