I am trying to instantiate and add enemy scenes into the level by setting an array of String with references to the paths to the Scenes in the File System; each level should have different sets of enemies to instantiate at certain times. This is the code that should make this work, the func is called once in a _ready func.
I have tested this with a single var of type String that is also edited in the Inspector, and it worked, so I was wondering why the array in the Inspector always got an invalid result, an image of the Inspector for the Scene with the Level Loader.
And a picture of the error and relevant data.
Hopefully someone is able to help me and many others out here, and if so, I will appreciate it a lot!