- Edited
An extra point about the non-uniform scaling warning, double check you have your transforms uniform if you import meshes from any 3D software as it will also cause problems doing collision for the meshes.
An extra point about the non-uniform scaling warning, double check you have your transforms uniform if you import meshes from any 3D software as it will also cause problems doing collision for the meshes.
I cannot find size in the Collision Shape
I'm getting the same warning for a SphereShape3D, but it does not have scale/size option in resource like BoxShape3D.
xyz Well it will let me until the height is equal to 2x the radius, which then make it a sphere. That makes sense, I guess, because after that it's not a capsule any longer. So, it seems it is just impossible to make an oblong shape using transforms from the resource.
I've used a cylinder now which comes closest. But not really what I want.