So I have a Box Shape I set it's scale to be 2, .04, 2 and I get a warning about this next to the Collision Shape. How do I fix it?
Collision Shape 'Non Uniform Scale' what does this mean and how do I fix it?
Don't scale collision shapes. Adjust the shapes size property instead.
- Edited
An extra point about the non-uniform scaling warning, double check you have your transforms uniform if you import meshes from any 3D software as it will also cause problems doing collision for the meshes.
I cannot find size in the Collision Shape
I'm getting the same warning for a SphereShape3D, but it does not have scale/size option in resource like BoxShape3D.
xyz Well it will let me until the height is equal to 2x the radius, which then make it a sphere. That makes sense, I guess, because after that it's not a capsule any longer. So, it seems it is just impossible to make an oblong shape using transforms from the resource.
I've used a cylinder now which comes closest. But not really what I want.