I want to make a circle with the godot-logo-texture on it (a texture on a mesh), but it simply doesn't work.
The result is this:

I want to have a simple circle with the texture on it. Not a weird sphere texture. Could someone please help?

This is the scene setup:

  • Don't use a spherical mesh then. Instead use a plain sprite and edit the texture in an image editing app so it has a circular transparency (alpha) mask.

Don't use a spherical mesh then. Instead use a plain sprite and edit the texture in an image editing app so it has a circular transparency (alpha) mask.

You can also use a quad polygon, if you intend to integrate this into a 3D scene, but a 2D sprite would make more sense.