So, I am used Godot 3.4.4 to develop a game (since Godot 4 does not export right to html5 currently, it's giving errors that there are no easy solutions). The game is working correctly in desktop web, in IOS but when I go to android web, several textures are missing, not all textures from the entire game just some, despite having exactly the same import settings. Actually, any new textures I have been adding from now are not showing.

-I have already checked path and filenames - no special characters, all of them correct.
-I have already created a new project and tried to put the same images and then export to test in android web - they are giving me the same problems
-All of the textures have the exact same import configurations, as stated before.
-Edit: Tried to import to godot 3.5.2, still not working

It's probably the compression settings. I found lossy to work best (usually 0.7 is fine). VRAM compressed textures don't work well on HTML5/mobile.