- Edited
I came across this fascinating video on a pathfinding term I had never heard of before, flow field pathfinding, the more I'm looking at it and it seems to be exactly the sort of thing that will fit very well with my RTS project especially given the I plan on having waves of enemies spawning in. Is there a way to put this into the pathfinding of Godot 4? Or would it be something I'd need to code custom inevitably having to learn some algorithms?