Hi everybody, c# intellisense for string name isn't working, just wondering if there is anything that I can do to fix it.
I am new to C# ecosystem and Godot and I am worried that this might be an issue in the future because I don't want to create a file to store these constants if Godot itself provides it and it is the source of truth for these data.
I am using vscode and Godot 4.0.3
My configs
Vscode
Extensions
https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode
https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools
https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp
Custom configs
"editor.defaultFormatter": "ms-dotnettools.csharp"
"omnisharp.enableImportCompletion": true,
"omnisharp.organizeImportsOnFormat": true,
.csproj
<Project Sdk="Godot.NET.Sdk/4.0.3">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>DSurvivors</RootNamespace>
</PropertyGroup>
</Project>
thank you