Hi,
I've made a split screen co-op test (attached video) but have been unable to properly render the scene. The game runs at 480x270, but characters are to move at the monitor's native resolution. My game is set to 1080p, so their position snaps to 1080p-sized pixels when the game is in fullscreen. This was achieved using the canvas_items stretching option.
Unfortunately, this is not the case when using a viewport. Neither 'linear' nor 'nearest' worked for what I was trying to achieve, and I was wondering if there's anything like the canvas_items stretch that can be configured in the settings for the whole game, but for the viewport.
Attached is a video of this split screen, left was 'linear' and the right was 'nearest'. As you can see, neither meets my needs at all.
EDIT: youtube link because I don't expect you to download a sketchy file:
Thanks!
Kaileh