Hi there,
there was once a game called Storm: Frontline Nation. It had nice looking border lines on a 3d landscape.
It looks like it has two layers per region:
One layer is the clickable concave triangulated polygon and the second layer consists of the borders, which have a color gradient between outer and inner vertices, while
keeping a consistent width. How to do something similar in godot?
Example images of the game:
I tried to do something similar in blender, but there is no color gradient and no consistent width with the border.
The province coloring however is simple, because it's just alpha transparency and multiply blend mode...
Many thanks in advance for any help.