I know that this isn’t a serious problem( or maybe not even any problem at all) but, I was wondering if there is a better way to view the list of animations I have in an AnimationPlayer. If I have tons of animations in one AnimationPlayer, I can image that it would become difficult to scroll through them. The animations that I have now are placeholders for testing purposes but, they’re starting to pile up and I’m suspecting they’ll become a problem in the future( as I do intend to put in more animations in the game).

Is there some sort of plugin or add-on that makes it easier to deal with this? I’m starting to feel like I should have the foresight to predict that I should have separate AnimationPlayers for separate weapons!

Maybe save them in individual animation library?
I think the process is like:

When import, choose save animation to external file
On your weapon node: Add animation player
on Animation "Button" create new anim library (name them knife, pistol..etc)
choose your relevent animation external files
then on Animation "Button": Add you anim library of that weapon.

    Gowydot Alternatively it looks like you might need to create separate animation players going by your naming and organise a bit more, a bit more fiddly perhaps, but in the end it will save you a headache, for my own project I've got about 21 different animations for one character. This doesn't really bother me because I know it won't get that much bigger, but if you think you're going to have even more then it's good to think ahead. Looks to me like this is a classic case of dumping way too much onto one object, it can work like this with the hierarchy as well, sometimes it's better to separate stuff out in extra nodes for the sake of organisation.

      Lethn Wait, something came to mind when I was thinking about ways to address the problem. I notice that, in order to get the animations to work, you need to put the animation player node under whatever it's animating. Is there anyway to get around this? I want to neatly make a bunch of animationplayer the child of a single node and then have them animate things that are above that node; this makes everything more neater and manageable in the editor. Is this possible?

        Audiobellum I don't know because I've not needed to do this yet, what I would do though is simply experiment and find out what works, make sure you create a backup in case you break anything.