Hello,
I made a 3D model that uses pixel art textures in blender following MortMort's excellent guide here:
I followed the tutorial and have a sign post as well. However, when I import it into godot 4 it appears blurry. I am exporting from blender as a .glb file.
What I have tried:
PNG Texture imported using VRAM Uncompressed and Lossless
Project settings -> Rendering -> Textures -> Default Texture Filter -> Nearest
Both do not appear to work. Does anyone know how to fix this issue?