• Godot Help3D
  • 3D Pixel art texture appears blurry in godot 4, not sure how to fix it.

Hello,

I made a 3D model that uses pixel art textures in blender following MortMort's excellent guide here:

I followed the tutorial and have a sign post as well. However, when I import it into godot 4 it appears blurry. I am exporting from blender as a .glb file.

What I have tried:
PNG Texture imported using VRAM Uncompressed and Lossless
Project settings -> Rendering -> Textures -> Default Texture Filter -> Nearest

Both do not appear to work. Does anyone know how to fix this issue?

  • Have you tried going into the sampling option in your material and setting it to nearest there ?