The goal is that the player can walk to a tile, store that tile information to a variable, and can build turrets, walls, etc on that tile. Atm, I use the tile position and add the turret with the position of the tile, if the tile is full, can't build on it.
If the tile is empty, the color of that tile is green.
If full, red.
The player has an area3D and when an area of group "cell" enters it, it gets stored as the current tile he is positionned on. It works, but I'm always on interested in other ways to do things 🙂