Hello,

I'm currently making my first game in godot and I have all the assets ready to go. The problem is actually putting them into the game, and I've run into some difficulty concerning the tilesets. I put my tile png files into the tileset, but it seems that's all the engine will let me do. I cannot create the tile region or collision area or anything at all. The tile is completely grayed out. All the videos I've watched concerning tilesets don't seem to have discuss this problem. I have attached a picture to better convey my problem. Any help would be greatly appreciated. Thank you all!

  • xyz replied to this.

    Derek9132 What's the size of your bitmaps? The texture region should be smaller or equal to bitmap size. Your texture region is currently set to 100x100. Are your pngs at least that size?

      xyz I was changing the texture regions to see if that was the issue. The size of the png is 60x60 and that is what the texture regions were set to originally. If it helps, I made these pngs in piskel, an online pixel art program.

      • xyz replied to this.

        Derek9132 Well try to change it to something small. What happens if it's 10x10?

          xyz Oh, it works now! Thank you! But I'm still curious as to why it didn't work before at 60x60, when the image itself was 60x60. If I set it to 10x10, the image is split up into several smaller squares and I can select all of them to fill in the tile. But why is it that I cannot select the tile when the texture region is 60x60? This is just out of curiosity. The important thing is I got it working now thanks to you.

          • xyz replied to this.

            Derek9132 It must work if the total number of pixels per tile doesn't exceed number of pixels in the bitmaps, margins included.