I'm working on a Pokemonesque game mixed with Hearthstone and I'm stuck when it comes to the battle.
Overview:
Each Pokemon will get its own turn determined by the speed which puts it in a queue. On that pokemon's turn it can use a move (card) from the players hand. If you don't use a move you can use an item, attempt to run or just end the turn for that Chaomon.
My first issue:
I have two situations a Trainer Battle and a Random Encounter. The Trainer battles I want to allow for up to three Pokemon at a time while the random encounter only allows one. Should I just use if statements to load the correct info when I initialize the battle? Would a state machine be better?
I have a lot of questions trying to think of the whole system but I'll just start here for now. Try to do it one step at a time.