Hey all,
I'm fairly new to Godot development, and I'm having an issue in the AnimationTree.
For reference, here is the animation in the editor:
And here it is in the animation tree:
Please note that I am altering the position, rotation and scale of the arm. This is for mechanical purposes that will implemented later.
I am also getting this error whenever I play in the AnimationTree, it may be relevant:
"scene/animation/animation_tree.cpp:850 - Value track: RightArm:rotation with different update modes are blended. Blending prioritizes Discrete mode, so other update mode tracks will not be blended. (User)"
Thoughts? I can't figure this one out.